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Komputer for Alle 2000 #4
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Komputer for alle 2000-04 - SPIL.iso
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Iron Strategy
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Data
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hero.tbl
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1999-08-29
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4KB
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42 lines
KEY SCAN_NULL SCAN_G_LEFT 1 CICLS_UNKNOWN MCMD_LEFT 1.0 0 0 0.0 0 // OBJ_MOVE_LEFT
KEY SCAN_NULL SCAN_G_LEFT 0 CICLS_UNKNOWN MCMD_LEFT 0.0 1 0 0.0 0 // stop robot to left
KEY SCAN_NULL SCAN_G_RIGHT 1 CICLS_UNKNOWN MCMD_RIGHT 1.0 0 0 0.0 0 // OBJ_MOVE_RIGHT
KEY SCAN_NULL SCAN_G_RIGHT 0 CICLS_UNKNOWN MCMD_RIGHT 0.0 1 0 0.0 0 // stop robot to right
KEY SCAN_NULL SCAN_G_UP 1 CICLS_UNKNOWN MCMD_WALK_F 1.0 0 0 0.0 0 // OBJ_MOVE_FORWARD
KEY SCAN_NULL SCAN_G_UP 0 CICLS_UNKNOWN MCMD_WALK_F 0.0 0 0 0.0 0 // stop robot forward
KEY SCAN_NULL SCAN_G_DOWN 1 CICLS_UNKNOWN MCMD_WALK_B -1.0 0 0 0.0 0 // OBJ_MOVE_BACKWARD
KEY SCAN_NULL SCAN_G_DOWN 0 CICLS_UNKNOWN MCMD_WALK_B 0.0 0 0 0.0 0 // stop robot backward
KEY SCAN_NULL SCAN_NULL 1 CICLS_UNKNOWN MCMD_DOWN -1.0 0 0 0.0 0 // OBJ_MOVE_DOWN
KEY SCAN_NULL SCAN_NULL 0 CICLS_UNKNOWN MCMD_DOWN 0.0 0 0 0.0 0 // stop robot down
MOUSE SCAN_NULL SCAN_MOUSE_X 1 CICLS_UNKNOWN MCMD_ANGLE_Z 0.15 0 MAN_WRAP 0.0 0 // OBJ_TURN_LEFT
MOUSE SCAN_NULL SCAN_MOUSE_Y 1 CICLS_TURRET MCMD_ANGLE_Y 0.25 1 MAN_NOTWRAP 0.0 0 // TURRET_UP
KEY SCAN_NULL SCAN_G_ASTERISK 1 CICLS_UNKNOWN MCMD_FORWARD 1.0 0 0 0.0 0 // OBJ_SPEED_MAX
KEY SCAN_NULL SCAN_G_SLASH 1 CICLS_UNKNOWN MCMD_FORWARD 0.0 0 0 0.0 0 // OBJ_STOP
KEY SCAN_NULL SCAN_G_PLUS 1 CICLS_UNKNOWN MCMD_FORWARD 1.0 0 0 0.05 2000 // OBJ_SPEED_MORE
KEY SCAN_NULL SCAN_G_SUB 1 CICLS_UNKNOWN MCMD_FORWARD -1.0 0 0 0.05 2000 // OBJ_SPEED_LESS
MOUSE SCAN_LSHIFT SCAN_MOUSE_X 1 CICLS_CAMERA MCMD_ANGLE_X 0.1 1 MAN_WRAP 0.0 0 // CAMERA_RIGHT
MOUSE SCAN_LSHIFT SCAN_MOUSE_Y 1 CICLS_CAMERA MCMD_ANGLE_Y 0.15 1 MAN_NOTWRAP 0.0 0 // CAMERA_UP
MOUSE SCAN_LSHIFT SCAN_RMOUSE 1 CICLS_CAMERA MCMD_ANGLE_X 0.5 1 MAN_NOTWRAP 0.0 0 // CAMERA_CENTER(x)
MOUSE SCAN_LSHIFT SCAN_RMOUSE 1 CICLS_CAMERA MCMD_ANGLE_Y 0.5 1 MAN_NOTWRAP 0.0 0 // CAMERA_CENTER(y)
KEY SCAN_LSHIFT SCAN_I 1 CICLS_CAMERA MCMD_STATE 0.0 1 CIS_INFRARED_INV 0.0 0 // CAMERA_INFRARED
KEY SCAN_LCTRL SCAN_G_PLUS 1 CICLS_MULTIGUN MCMD_SELECT 0.0 -1 0 0.0 0 // SELECT_ALL_WEAPON
KEY SCAN_NULL SCAN_W_1 1 CICLS_MULTIGUN MCMD_SELECT 0.0 1 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_2 1 CICLS_MULTIGUN MCMD_SELECT 0.0 2 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_3 1 CICLS_MULTIGUN MCMD_SELECT 0.0 3 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_4 1 CICLS_MULTIGUN MCMD_SELECT 0.0 4 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_5 1 CICLS_MULTIGUN MCMD_SELECT 0.0 5 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_6 1 CICLS_MULTIGUN MCMD_SELECT 0.0 6 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_7 1 CICLS_MULTIGUN MCMD_SELECT 0.0 7 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_8 1 CICLS_MULTIGUN MCMD_SELECT 0.0 8 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_9 1 CICLS_MULTIGUN MCMD_SELECT 0.0 9 0 0.0 0 // SELECT_WEAPON_(n)
KEY SCAN_NULL SCAN_W_ENTER 1 CICLS_MULTIGUN MCMD_MISSILE 0.0 -1 CIS_CONTINUEFIGHT 0.0 0 // FIRE_SELECTED_MISSILE
KEY SCAN_NULL SCAN_W_ENTER 0 CICLS_MULTIGUN MCMD_MISSILE 0.0 -1 CIS_SWITCHOFF 0.0 0 // stop continue fire missile
KEY SCAN_NULL SCAN_BLANK 1 CICLS_MULTIGUN MCMD_STATE 0.0 -1 CIS_CONTINUEFIGHT 0.0 0 // FIRE_SELECTED_CONT
KEY SCAN_NULL SCAN_BLANK 0 CICLS_MULTIGUN MCMD_STATE 0.0 -1 CIS_SWITCHOFF 0.0 0 // stop continue fire
MOUSE SCAN_NULL SCAN_LMOUSE 1 CICLS_MULTIGUN MCMD_FIRE_ALL 0.0 -1 CIS_CONTINUEFIGHT 0.0 0 // FIRE_ALL
MOUSE SCAN_NULL SCAN_LMOUSE 0 CICLS_MULTIGUN MCMD_FIRE_ALL 0.0 -1 CIS_SWITCHOFF 0.0 0 // stop continue fire all
KEY SCAN_NULL SCAN_H 1 CICLS_DETECTSHIELD MCMD_STATE 0.0 1 CIS_CHAMELEON_INV 0.0 0 // CAMOUFLAGE_WEAR
KEY SCAN_NULL SCAN_R 1 CICLS_REPAIRSYS MCMD_STATE 0.0 1 CIS_SWITCHON 0.0 0 // REPAIRSYS_ON
KEY SCAN_LSHIFT SCAN_R 1 CICLS_REPAIRSYS MCMD_STATE 0.0 1 CIS_SWITCHOFF 0.0 0 // REPAIRSYS_OFF
KEY SCAN_NULL SCAN_BS 1 CICLS_SPOTLIGHT MCMD_STATE 0.0 -1 CIS_LIGHT_INV 0.0 0 // SPOTLIGHT ON/OFF